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Old 05-31-2012, 03:53 PM   #12
Quanon
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Join Date: May 2006
Location: Lost in my own unconsiciousens
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The export script of NWmax only accepts the standard material from 3Ds Max. Using a differant sort of material in your scene might cause these export "errors". It shouldn't crash though.

If you want, I'm willing to have a peek at your 3Ds Max file, can't promise I'll find what's wrong. But I've had oddball problems before with 3D, which seemed to appear out of nowhere


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