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Old 06-01-2012, 12:05 PM   #12
Darth DeadMan
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Join Date: Sep 2005
Location: Russia
Posts: 120
Current Game: StarCraft II
Quote:
EDIT #2: SUCCESS!!!!!!!

Fortunately, I've gotten custom danglymeshes to work before (Yes, this opens a whole new aspect of head modeling). So I tried converting the danglyhair to just a trimesh and add the auroraflex modifier back in - head showed up in game, no problems!
That's... good news!
Quote:
Now, it's just a matter of figuring out how the hell to configure how much it sways and stuff like that.
I think I've seen tutorial for this stuff somewhere. It was for NWN, but I suppose it should work for KotOR as well. I'll post link here If I'll find it.


Stay metal, live forever, never die!

My mods @ DeadlyStream
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