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Old 06-08-2012, 08:08 PM   #3
Kr1ffing_Br1lliant
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Join Date: Jun 2010
Posts: 34
Okay. My apologies for the improper post location, I am still getting used to the protocol. I'll just transfer the title to a different topic. Appreciate the quick response!

Though, to answer your question, I am trying to edit the lightmap textures themselves so that I can get rid of some of the awful lighting in the Telos Station modules and basically many other miscellaneous planetary locations throughout KotorII. I don't know a danged thing about lightmaps besides the fact that they are stored as images .TGAs. I just recently found out that someone had a bunch of them edited, so I know it's possible.

I've seen maybe ONE tutorial on how lightmaps work, and that just showed how to make a new module; which I don't want to do for effectively, the ENTIRE game!
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