Currently working on a mod, I've found that there is one issue which keeps coming up. It's a very strange one too.
I'm trying to add in a few new models. One of those is a better .alo for the ISD.
I've tried both the AotR and PR models. The weird thing is, they're actually coded in correctly. Hardpoints done myself etc...
The textures are in the right place too.
But consistently (and with both models), the Star Destroyers eventually turn green. I say eventually because the textures is often there the first time, but the next time I launch the game all my work is undone. Very frustrating.
Anyway, to describe the issue, the ship is entirely green. The shape is there. It's just as if there's a texture missing, which is not at all true. The engine glow is there, and the attached turrets have their textures working fine. Shadows are all fine too.
Here's a screenshot
Notice the Titan on the left with the green engines. That's because there truly is no texture for that bit.
A very weird part of this all is that the models have never glitched out in this same way using the aloviewer. The models are always pristine and presentable as ever when I view them using that. So I think it's a game issue.
I've tried uninstalling some old DDS viewing software, rigging two different models (same happens to both, which just gave me an idea - perhaps there's a slash between the game's original Star Destroyer model and this one as I'm using the Generic_Star_Destroyer template. Hmmm...), editing the textures, removing the bumpmaps, and a few other ultimately pointless things.
So, any help
? would be much appreciated!