Differences in Singleplayer and Multiplayer mapping?
I know there are some differences in what's possible to do when mapping for sinleplayer or multiplayer. But does anyone know if there's a list or an overview of the differences?
I'm mapping for singleplayer right now, but it seems like many of the coolest things don't work in multiplayer. Example: Switchable lights.
In singleplayer it's as easy as triggering the light entity. But I've seen madness in multiplayer such as changing skyboxes with buttons, but I've never seen workarounds of switchable lights, togglable elevators... and... and stuff! I was just wondering if anyone knows what the boundaries actually are?