Thread: [KOTOR] KotOR 1 Restoration Demo
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Old 06-19-2012, 03:42 PM   #15
Fallen Guardian
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Join Date: Aug 2010
Location: Unknown Regions
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Current Game: Knights of the Old Republic
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Quote:
Originally Posted by CptPriceless View Post
I didn't test it afterwards, sorry. But everything worked fine with the Sith armor equipped. The spy approached me, then the whole gang fight. Also, I was surprised when I went into the apartments. I like that it's at least populated now. Nice touch

EDIT: Just finished the Matrik quest... People stood right in front of the apartment, meaning witnesses. Not a real problem, just thought it was funny.
EDIT 2: Well I like how you guys fixed the one bug where if you talked to Hendar after saving him from the rakghoul, you would get LS Points, but if you talked to Hesther, you wouldn't - or was it the other way around? I forget. But there is another bug in the Undercity that wasn't resolved, and this one's more troublesome:
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In regards to edit 1, I'll see about fixing that just for realism's sake.

As for edit 2, we didn't touch anything regarding the rakghoul serum in the Undercity so that may well be a vanilla bug.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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