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Old 06-22-2012, 12:28 PM   #1
FarbrorGnur
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Join Date: Aug 2011
Posts: 47
Really strange graphics/shader problem

Hey.

I have a map with a light emitting shader:

Code:
textures/SP/woodenfloor1
{
	q3map_surfacelight	400
	q3map_nolightmap
    {
        map textures/SP/woodenfloor1
        rgbGen identity
    }
}
It looks bright and horrible like this:

https://dl.dropbox.com/u/58757568/shot0005.jpg

It does on my laptop ATI card, and on a 100% fresh install on a different stationary pc, Nvidia 8800 GTX.

On my friend's PC, however, it looks as it's supposed to do:

https://dl.dropbox.com/u/58757568/sdsagg.jpg

His graphics card is Nvidia Geforce GTX 580.

Compiled with (single test) -light -fast.

Whyyyyy etc. PCs were worse than this when this game was made, so I don't know what the problem is really... any ideas?

MAP: Can you test on your pc? https://dl.dropbox.com/u/58757568/SP.pk3
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