Thread: NPC Animation's
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Old 06-22-2012, 04:33 PM   #5
Fallen Guardian
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Join Date: Aug 2010
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Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Just change it to whatever you've identified your object as earlier in the script. So you'd have something like this:

Delete all the colored text and replace it with what it tells your before you compile.

Code:
void main()
{

object o"Delete quotes and put whatever you want here" = GetObjectByTag("YOUR OBJECT'S TAG");

DelayCommand(0.8, AssignCommand(o"Whatever you put in the red above", ActionPlayAnimation(Your animation number, 1.0, How long you want it to run[-1.0 is looping forever])));

}
If it's a looping animation this would be the creature's onSpawn script, but if it's a fire forget animation it'd be in it's heartbeat script.


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