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Old 06-23-2012, 10:05 AM   #3
FarbrorGnur's Avatar
Join Date: Aug 2011
Posts: 47
Partially or completely resolved!

r_overbrightbits is on default 1, it should be 0 when testing these maps in fullscreen. That fixes it. The last thing I must find out now is if it behaves the same way in "final" compiles, because maybe the reason why it became so bright was that it was only (single test) compiles.
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