Thread: [KOTOR] KotOR 1 Restoration Demo
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Old 06-25-2012, 07:54 PM   #42
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
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Originally Posted by Darth D View Post
Yes you are probably right , it would be fun though. A quest that goes something like overthrow Ajuur .
Yeah, but that would be a whole separate mod.

Anyway, I've fixed the bugs reported in the Lower City Apartments (Basically just the realism breaking when the citizens witness Matrik.). I've also fixed the Black Vulkar Base issue in which you could just skip over the entire sublevel. Now you HAVE to do it. Now it's on to the Undercity!

EDIT: Fixed all the undercity bugs... almost. Before I go mess with the Republic Soldier dialogue I was wondering, has anyone been able to repeat the glitch that Darth D had, where the Republic soldier would not die whilst playing on the impossible difficulty?

EDIT 2: I've fixed the Dantooine issue in which you could not complete the Rickard and Handon and Bolook sidequest. Still waiting to see if anyone else encountered the impossible difficulty bug...

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 06-25-2012 at 09:09 PM.
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