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Old 06-27-2012, 03:54 AM   #2
ds615
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Join Date: Mar 2007
Posts: 42
For the floor, giving the floor a q3map_nolightmap, then removing the lightmap stage, should do what you want.
But i would need to test it to be sure.

I am not sure about the cat thing. I'm not clear on what you are trying to get it to do even. Show a reflection on it, as if it were covered in glass?
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