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Originally Posted by Lynk Former
So then essentially it's no different from any other game.
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Well, yes. I don't think I implied otherwise. But if there were a distinguishing element of ME that set it apart from other games, I'd say it's Bioware's aforementioned style of emotional engagement. Gamers just can't seem to get over engaging with game-worlds on an interpersonal level (as evidenced by Bioware's extreme success with it's RPG's.. even though the structure of most of those games are almost exactly the same..)
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Usually I'd agree with you, but the ending is such nonsense that it ruined the journey (especially any subsequent journeys) too. I was prepared for multiple runs of the trilogy before I witnessed the ME3 ending leaks... however, now I'm of the opinion that once around is all the series deserves from me.
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Fair enough. BW did imply that they'd implement an unprecedented level of choice-outcome/storyline permutation complexity. It's quite apparent they didn't deliver. (Though as I've said before, I never took those statements seriously - it just sounded like standard [meaningless] marketing blurb to me).
On another note, Is anyone playing the multiplayer?
I've never really liked first-person shooters, but preferred third-person ones. Mass Effect 3's is the first third-person shooter multiplayer I've played, and I gotta say, I'm getting a serious kick out of it. I love it!
What really surprised me is that the MP feels just like the SP. Sure, things have been tweaked a little, but for the most part, the weapons, powers, and gameplay feel just like the SP. I don't know if this is to be expected of a game with SP and MP (I don't have much experience with MP's), but for some reason, I expected the MP to feel quite different. (I'm glad that I was wrong.)