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Old 07-01-2012, 07:51 AM   #206
Hassat Hunter
@Hassat Hunter
Join Date: Jan 2010
Posts: 589
Originally Posted by Fallen Guardian View Post
Okay I'll give that a try and report back.

EDIT: It compiles! Thanks JC. Now to see if it works in-game...
Doesn't look like you use an addition () around the whole function... so
if (iResult == TRUE) && (!GetLocalBoolean(OBJECT_SELF, 41) && (GetEnteringObject() == GetFirstPC())) {

would become;

if ((iResult == TRUE) && (!GetLocalBoolean(OBJECT_SELF, 41) && (GetEnteringObject() == GetFirstPC()))) {
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