07-31-2012, 01:56 PM
Join Date: Aug 2011
KOTOR III: Dark Resurgence
Every End is a New Beginning...
Many years following the battle at
Telos IV, the Republic rebuilds along with many other factions to
repair an unstable galaxy. But in the shadows lurks a new threat. And
old threat. As the last survivor of a cataclysmic event that brought
your world to an end, you alone know the truth...the ancient Sith are
returning. And with the Exchange, the Hutts, and the Arskans hot on
your trail, and the skills of the greatest fighters at you command,
its up to you to bring the most powerful force users and fighters
together to prepare for the final battle...
K3 takes place several years after K2, just at the start of a total war between the Exchange and Arskan Mercenary gruop. The Republic refuses to intervene, while the Jedi order is left to deal with the new Revanite cult rising in their order. The Mandalorians and the Hutt Cartel are not far from taking sides in this war. As a soldier for the mercenary group EPSILON STRIKER, you are caught in the center of this war as a new dark threat stirs in the shadows.
One of the most important aspects of the KOTOR trilogy is its characters. Ranging from noble Jedi Bastila, to dark war bitten Canderous, to the lighthearted Atton Rand, the variety and the personality is what always makes the characters so enjoyable.
For K3 the main character, codenamed EPSILON V, had to be both one determined by the player, but at the same time become a separate character in him or herself. One thing that helped this was the decision to have EV voiced, if only partially.
Along with EV, are many returning characters as well as new ones. Characters such has the battle-hearted War-Hero Kelie Juan, to the noble but devastated Jedi Knight Ranix K’har. The story is character-driven and making interesting characters is important.
Since the game is centered on him, massive amount of time must be given to the development of EV. The first thing we did was replace the Light Side/Dark Side system with a Noble/Ruthless system. In the star wars universe light and dark are representations of good and evil. And although you will still have some very dark actions, we wanted to approach this game from of Mass Effect perspective. What matters is not you goal but how you achieve it. You are fighting against the sith no matter what, and what’s important is how you stop them, not who you stop.
To give a mix of player customization to a prewritten character, EV has three different backgrounds in addition to the three classes (Force Adept, Commando, Specialist). From those backgrounds you can build a character that feels as reel as any other.
K2 left many unanswered questions; questions that we hope to fill. But unlike games such as Mass Effect, we see each KOTOR game as more of an isolated story than a single act in a three-act structure. With The Shadows Wrath we hope to give you the satisfying conclusion you have wanted as well as a new story with new characters and situations. We will continue and hopefully conclude this journey for you and our entertainment and fulfillment.
~Sincerely, Jonathan “Mr_Dad” Nelson
More to come...
More to come...
Last edited by mr_dad; 09-21-2012 at 07:40 PM.
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