Thread: [TSL WIP] KOTOR 3: A New Threat
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Old 08-08-2012, 09:36 PM   #15
starwarzchick112
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Join Date: Aug 2012
Location: That little voice inside your
Posts: 36
Quote:
Originally Posted by logan23 View Post
It could be the script that is firing?

Do you edit the 2da appearance file? If you added a new character.
Also is the tga file- the skin of the new character in the override folder?
No, I just edited the .utc file in the creature editor.

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Did you restart the game after placing the file in?
Yep.

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If you drop certain files in and then use a save where the script or files added in are in the same model as the save? This could cause bugs.
What do you mean by this?

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Also is this part of a new .mod file? Or an existing kotor2 module and you are just changing one if the files ?

I need more info since there are to many things that could cause a bug.
It's in game. I'm running TSLRCM v. 1.6, and a Widescreen mod. I have a sneaking suspicion that I happened to discover a preexisting bug with eding Bao's .utc files.
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