Thread: [TSL WIP] KOTOR 3: A New Threat
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Old 08-08-2012, 08:36 PM   #15
Join Date: Aug 2012
Location: That little voice inside your
Posts: 36
Originally Posted by logan23 View Post
It could be the script that is firing?

Do you edit the 2da appearance file? If you added a new character.
Also is the tga file- the skin of the new character in the override folder?
No, I just edited the .utc file in the creature editor.

Did you restart the game after placing the file in?

If you drop certain files in and then use a save where the script or files added in are in the same model as the save? This could cause bugs.
What do you mean by this?

Also is this part of a new .mod file? Or an existing kotor2 module and you are just changing one if the files ?

I need more info since there are to many things that could cause a bug.
It's in game. I'm running TSLRCM v. 1.6, and a Widescreen mod. I have a sneaking suspicion that I happened to discover a preexisting bug with eding Bao's .utc files.
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