Thread: Cutscene Models
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Old 09-04-2012, 01:49 PM   #1
Fallen Guardian
@Fallen Guardian
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Cutscene Models

Well, in KotOR 1/2 there are certain dialogues where a character will do animations that you cannot normally assign. One example of this being when your character first wakes up on Taris in KotOR 1. My question is, would there be any way to create these or read the existing ones in some sensible fashion?

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