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Old 09-05-2012, 05:45 PM   #217
Ferc Kast
@Ferc Kast
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Join Date: Jan 2007
Location: Tython
Posts: 1,587
Current Game: KotOR, SWTOR
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I've been having trouble recently with a WIP to get the following script to run off a dialog that starts when the player enters the module.

void main() {

string sTemplate = "ke_crpse001";
object oContainer=GetObjectByTag("EchoCorpse");
vector vCorpse = Vector(-21.23365, -6.85682, 0.0);
location lCorpse = Location(vCorpse, 0.0);

  CreateObject(OBJECT_TYPE_PLACEABLE, sTemplate, lCorpse);
Any thoughts about what I'm doing wrong? As far as I can tell, it looked right and it compiled without giving me any errors.

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