Compare it to 4:3. It's there. It's a minor thing, though.
KotOR 1's HUD is static. It stays the same size no matter what resolution you're using. KotOR 2's, on the other hand, is dynamic, and grows with the resolution, but doesn't take widescreen aspect ratios into account while doing so.
Now, I don't know why Obsidian thought that creating a dynamic HUD was a worthwhile endeavor, given their extremely tight development schedule. One would think that the time would've been better spent on, I don't know, actually completing the game.
"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."