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Old 09-23-2012, 03:54 PM   #231
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RemoveEffect should work since it's all in one script:
// 87: Remove eEffect from oCreature.
// * No return value
void RemoveEffect(object oCreature, effect eEffect);
K2 also has RemoveEffectByID and RemoveEffectByExactMatch if that doesn't work.

I also forgot to mention before you should probably check if applying effects to both hands stacks when you're using a two-handed weapon.

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