Thread: Cutscene Models
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Old 09-26-2012, 11:15 PM   #12
Fallen Guardian
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Join Date: Aug 2010
Location: Unknown Regions
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Current Game: Knights of the Old Republic
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The real trick with these things, seeing as I'm just using a text editor, would be figuring out the proper coordinate for each section of the body (model) defined within the cutscene model. For example, it looks as though the position defined at the beginning of the animation acts as the origin for the torso, which then you provide coordinates that'll animate it. Then, the torso becomes the origin for the arms, which you provide coordinates for that to animate it. I don't think that it'd be possible to get a decent replication of the BIK cutscenes, but then again, there are people far greater skilled than I.


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