Thread: Cutscene Models
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Old 09-27-2012, 09:14 PM   #15
Fallen Guardian
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Those were different than cutscenes involving cutscene models (I'm not even sure if KotOR II involved cutscene models at all). Basically those you could set up by calling normal animations through scripting. With cutscene models you need to create the animations you want your characters to go through using specific coordinates.


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