Thread: Laming Protect
View Single Post
Old 09-30-2012, 04:30 PM   #2
Fighter298
Lurker
 
Join Date: Oct 2011
Posts: 2
Here's what was done in Legacy OJP. I made a small modification so you can still be damaged in a duel.

In bg_pmove.c, in the void PmoveSingle (pmove_t *pmove) function change this:

Code:
// set the talk balloon flag
	if ( pm->cmd.buttons & BUTTON_TALK ) {
		pm->ps->eFlags |= EF_TALK;
	} else {
		pm->ps->eFlags &= ~EF_TALK;
	}
to this:
Code:
// set the talk balloon flag
	if ( pm->cmd.buttons & BUTTON_TALK ) {
		pm->ps->eFlags |= EF_TALK;
		if ( !pm->ps->duelInProgress )
		{
			pm->ps->eFlags |= EF_INVULNERABLE;
		}
	} else {
		pm->ps->eFlags &= ~EF_TALK;
		if ( !pm->ps->duelInProgress )
		{
			pm->ps->eFlags &= ~EF_INVULNERABLE;
		}
	}
If you don't want the green bubble to appear when you are chatting, modify this code in cg_players.c in the void CG_Player( centity_t *cent ) function from:
Code:
if (cent->currentState.eFlags & EF_INVULNERABLE)
	{
		CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader );
	}
To this:
Code:
if (cent->currentState.eFlags & EF_INVULNERABLE)
	{
		if ( !(cent->currentState.eFlags & EF_TALK) )
		{
			CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader );
		}
	}
Fighter298 is offline   you may: quote & reply,