Thread: IDEA!!
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Old 10-02-2012, 04:26 AM   #27
bunjeeman
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Join Date: Oct 2011
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Quote:
Originally Posted by DeathScepter View Post
within lore, there is a thing called the Wookiee Berserker. So it would be good idea to make Zaablar and a few of the Wookiee bosses into Wookiee Berserkers.


I do have a few good ideas for Combative Implants and Gear Sets. I would need help to get some of the passive feats made.

One of many Combative Implants floating in my head is the Republic Combative Implant 1 is blends Echani Martial arts Feat tree, Melee Weapons and 1 to 2 Blasters Trees to 1 implant.


I do think that the OP is talking about not classes per say but Specialization for Classes. There is a difference a class and a specialization.

For example, in DAO, There is the Rogue class but it has 4 specializations(Assassin, Duelist, Bard and Ranger). Even if you pick one of the specializations, you are still a Rogue, just a Rogue with extra abilities from that specialization.


I do think there is a way to synergy between some of his ideas and some of my ideas.


Boring some of the feats from TamerBill's mod thread, Dark Rage and Killer Instinct. Juyo Mastery as a passive Lightsaber form tree,(it is the same as Kotor 2 version but more feats to it) as a new feat tree. Combing Master Force Focus, Dark Rage, Killer Instinct, Juyo Mastery, Lightsaber Specialization for the feat part of the implant. this implant increases Wisdom, Dexterity and Charisma by +4. Increase Saving throws +5 and Health/Force Regeneration increase. Extra Dark Side damage. And the Implant is called Dark Strength. So this implant makes the player late game feel like Palpatine.
You know what? That sounds pretty much right. It would be like that. And I'm interested about those ideas of yours.


It is better to have it and not need it than to need it and not have it.
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