Kotor I utilized in Kotor II engine?
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10-26-2012, 07:16 AM
Wandering the Galaxy...
: Aug 2010
: Unknown Regions
: XCOM 2
I don't know about the legality of the matter, but if I remember this corectly, KotOR 2 animations/heads won't work in KotOR 1. But I'm not a modeler so I could, and I very well probably am, be wrong.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Current Work in Progress:
Blaster Pistol Enhancement
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework
(Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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