Thread: [WIP] Xedi X Projexz
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Old 11-17-2012, 12:04 PM   #12
Xarwarz
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Quote:
Originally Posted by SimonKTemplar View Post
Nice job on the HK. As they say, the devil is in the details, and you really did mind the details on that devil. Still, wasn't it kinda... impossible to add geometry on body models? Or is there some new way you people are using to make new player models, and that I haven't heard of? (naughty, naughty)
well i guess ill find out if i run it through a model fixing program

Quote:
Originally Posted by GeorgNihilus View Post
how "heavy" is this mdl/mdx combo gonna be, Xarwarz? u already have a number right? and the original model size was .... ???
thank u, looks impressively detailed indeed
original was 7,401

new is 36,514

but i can use a plugin called decimate and bring it down to

7,302 without loosing much detail

11,314 is where i may leave it looks a little better

Quote:
Originally Posted by Darth InSidious View Post
Looking good, Xarwarz!
Thanks


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Last edited by Xarwarz; 11-17-2012 at 12:19 PM.
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