Thread: Custom powers
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Old 11-18-2012, 05:17 AM   #2
Darth InSidious
A handful of dust.
 
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Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,763
Current Game: KotOR II
Have you followed this tutorial: http://www.lucasforums.com/showthread.php?t=130898 ?

Nos 25, 26 and 30 in the spells.2da part should help with this:
Quote:
forcehostile -- If your force power is to be used on an enemy, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the hostile reticle.

forcefriendly -- If your force power is to be used outside of combat, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the friendly force power selection window.

Pips -- as mentioned in forcefriendly and forcehostile, pips are used to determine which force power is the highest priority.
I hope that helps.



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