Thread: Custom powers
View Single Post
Old 11-18-2012, 05:17 AM   #2
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: Holowan Labs
Posts: 5,811
Current Game: KotOR II
10 year veteran! 
Have you followed this tutorial: http://www.lucasforums.com/showthread.php?t=130898 ?

Nos 25, 26 and 30 in the spells.2da part should help with this:
Quote:
forcehostile -- If your force power is to be used on an enemy, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the hostile reticle.

forcefriendly -- If your force power is to be used outside of combat, you must specify an index number in this field. If two or more spells have the same index number, the one with the highest value in 'pips' is displayed in the friendly force power selection window.

Pips -- as mentioned in forcefriendly and forcehostile, pips are used to determine which force power is the highest priority.
I hope that helps.



DeadlyStream.com
~
Works-In-Progress
~
Mods Released
~
That's what Control said.
Darth InSidious is offline   you may: quote & reply,