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Old 11-18-2012, 03:32 PM   #12
SimonKTemplar
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Join Date: Apr 2010
Location: Serbia, Outer Rim
Posts: 94
Current Game: Star Wars: The Old Republic
Quote:
Originally Posted by DarthParametric View Post
I'd disagree on the poly count. While there's no point going crazy with 10K poly models, I would also advise against being too frugal. Textures in KOTOR tend to be very muddy, so it's sometimes hard to get really good definition. Especially with the lack of normal maps, sometimes it's just easier to add a few hundred polys to do the job properly. A 1-2K poly weapon is perfectly fine. These days there's not going to be any performance penalty to worry about.
Mine don't really tend to go over 1200-1500 anyway, so it's just for future reference.

EDIT: Oh, and the performance really isn't the issue, rather, it takes ages for a 2k+ model to convert in mdlops, but i don't know how other people have had issues with this.


I'm more of a '3d fabricator' than a '3d modeller', meaning I prefer to construct things from reference, blueprints or schematics rather than to design stuff of my own.
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