Originally Posted by Kuai-Donn Jorn
I agree with your disagreement.
Though I do tend to stay around 3000 or lower the highest I've made was 4981 or something and I did so to 'get it right'. But it shouldn't give anyone problems. I just prefer to put the detail in the model and then use the texture as backup or filler.
Obi-Wan has taught you well, but you are not a Jedi yet...
Here's what I mean by optimized... as pertaining that the level of detail on the model can be well compensated by a well painted texture.
I made this model for JK3 specifically at ~1060 polys, just a few weeks ago. It's a DC-15s variant with a swapped-out barrel I call the DC-15k, shortened to fashion the weapon as a pistol.
I'm more of a '3d fabricator' than a '3d modeller', meaning I prefer to construct things from reference, blueprints or schematics rather than to design stuff of my own.