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Old 11-19-2012, 03:43 AM   #23
scramjetbooster
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Join Date: Nov 2012
Location: Tropical island paradise, yay!
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Quote:
Originally Posted by SimonKTemplar View Post
Much better! Now it's optimized-like.
Thx..

Quote:
Originally Posted by SimonKTemplar View Post
... as pertaining that the level of detail on the model can be well compensated by a well painted texture.
Kuai Don-Jorn and DarthParametric have a point though. We'll probably need high polycount anyway to bake a texture.... Then when you compare the hi-poly model and the low-poly+baked texture,, the low-poly model doesn't stand a chance since we don't have normal maps in KOTOR/TSL...

Anyway,,
11/19/2012 - Rifle (Longer barrel, See reference: 3nd row, 1st from the right)
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Last edited by scramjetbooster; 11-19-2012 at 04:39 AM.
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