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Old 11-28-2012, 05:12 PM   #260
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
All righty, basically I'm trying to make a node available if you have one of 4 party members in your party, and I didn't want to copy the node to use each companion's individual inparty check, so I did this:

#include "k_inc_debug"

int StartingConditional()

   return( (IsNPCPartyMember(NPC_JOLEE) == TRUE || IsNPCPartyMember(NPC_T3_M4) == TRUE || IsNPCPartyMember(NPC_CANDEROUS) == TRUE || IsNPCPartyMember(NPC_HK_47) == TRUE));

Now it won't compile, saying that I'm missing a required argument in IsNPCPartyMember and NPC_JOLEE is an undeclared identifier. I copied this mostly from the BioWare written companion check script, I just added in all the || symbols in between each one.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

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Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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