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Old 12-06-2012, 08:03 PM   #264
Fallen Guardian
Wandering the Galaxy...
 
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
Quote:
Originally Posted by Fair Strides 2 View Post
This for Dantooine Tension or some other project?
You'll just have to wait and see.

And now I have a new problem. Okay, so I've been trying to unequip Carth and Bastila's armor and put clothing on them, however when I try to run this it crashes to desktop. Any idea what's going on?

Code:
void main()
{

object oPM1 = GetObjectByTag("Carth");
object oPM2 = GetObjectByTag("Bastila");

object oPC = GetFirstPC();
object oArmor = GetItemInSlot(INVENTORY_SLOT_BODY, oPM1);
object oArmorB = GetItemInSlot(INVENTORY_SLOT_BODY, oPM2);
object oArm = CreateItemOnObject("g_a_clothes01", oPM1);
object oArmB = CreateItemOnObject("g_a_clothes01", oPM2);

AssignCommand(oPM1, ClearAllActions());
    AssignCommand (oPM1, ActionUnequipItem(oArmor, INVENTORY_SLOT_BODY));
    AssignCommand (oPM1, ActionEquipItem(oArm, INVENTORY_SLOT_BODY));
    AssignCommand(oPM2, ClearAllActions());
    AssignCommand (oPM2, ActionUnequipItem(oArmorB, INVENTORY_SLOT_BODY));
    AssignCommand (oPM2, ActionEquipItem(oArmB, INVENTORY_SLOT_BODY));

}


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Ehancement
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
KotOR 1 Restoration Demo (Group collaboration with many team members)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version (Most of the work done by Varsity Puppet)
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