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Old 12-07-2012, 05:06 PM   #267
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Join Date: Feb 2008
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Posts: 1,668
No, equip and unequip are actions assigned to characters:
// 32: Equip oItem into nInventorySlot.
// - nInventorySlot: INVENTORY_SLOT_*
// * No return value, but if an error occurs the log file will contain
//   "ActionEquipItem failed."
void ActionEquipItem(object oItem, int nInventorySlot, int bInstant=FALSE);

// 33: Unequip oItem from whatever slot it is currently in.
void ActionUnequipItem( object oItem, int bInstant = FALSE );
Unequip might be unnccessary as you say, but you can never be too safe with this game.

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