Thread: [KotOR 1 WIP] In-Game Robe Replacement
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Old 12-18-2012, 02:37 PM   #20
Marius Fett
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Join Date: May 2007
Location: Wales
Posts: 3,379
Sure. Just change the texture variation in the uti file to another number, then rename the texture to include that number.

So, if you set the texture variation to 30, then your textures will be called PMBI30.tga and PFBI30.tga.

Simples.




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