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Old 01-10-2013, 11:52 AM   #65
90SK
Universal Figment
 
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Join Date: Jul 2004
Location: Somewhere...
Posts: 4,379
Current Game: Tetris
I couldn't find my NSS files (again!) but what I did was get the UTC names of the HKs with the whereami armband and then attach an NPC removal script to dialog before the area in the same module. Pretty simple the HKs cleared out and made space for my cutscene.

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