Originally Posted by Darth Avlectus
But, on a serious note, I'm thinking of games like The Witcher 2, or even Battlefield 3, which (whatever you may think of them as wholes) are made on the PC for the PC and then ported to consoles, providing the best version on each platform. I'd even put Dishonored in this bunch based on how it plays on the PC, but at the very least it goes on the list of well-ported console games that came out in the last couple of years alone. Among them are The Darkness II, KoA Reckoning, Alan Wake (including American Nightmare), Sleeping Dogs (not counting the stupid decision to hard-code the arrow keys to certain commands, thus making them unmappable to anything else) and even the rather disappointing Assassin's Creed 3. So yeah, I definitely see an effort to increase the quality of PC games either by developing "for the PC first", or by doing a better job at porting.
On another note, I'm seeing comments that Ouya, Steambox and other newcomers aren't likely to achieve much against giants like Microsoft, Sony or Nintendo, but I'd like to remind you all that Sega used to be among the giants once and Microsoft used to be the newcomer with the first Xbox. Bottom line, I wouldn't count the newcomers out so easily.
Originally Posted by Lynk Former
So yeah, I think we're looking at this from the wrong direction. Doesn't matter what the consumers are doing, doesn't matter what the console manufacturers are doing, it's about what the developers are doing.
I definitely agree, but it's a shame many dev teams don't seam to realize the fact that without their games the consoles are nothing. Dev teams nowadays actually pay the console manufacturers "for the privilege of making a game for their console"! Doesn't make much sense, does it?