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Old 01-14-2013, 05:31 AM   #3
DarthParametric
I bent my Wookiee
 
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Join Date: Apr 2004
Location: Oz
Posts: 2,695
Forum Veteran Helpful! 
Having a look at the model, it would be difficult to put much detail into some areas, with the amount of overlapping and compressed UVs. You could make the texture bigger than the current 512x512 map certainly, and clean up some of the compression artefacts. It also looks like it is using an Xbox 256 downsample semantic, so I imagine that is part of the problem.

I think I looked into replacing this particular model with a remapped version a while back, but never got beyond the testing stage as in-game the model would constantly disappear when moving towards the edge of the screen (maybe it was something to do with the widescreen mod, but the default model didn't do it).
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