View Single Post
Old 01-18-2013, 11:56 AM   #272
Fair Strides
@Fair Strides 2
Witty Programmer
Fair Strides 2's Avatar
Status: Moderator
Join Date: Jan 2012
Location: Oregon, United States
Posts: 757
Current Game: Master of Orion 2
Originally Posted by JCarter426 View Post
Eh, I don't blame you.

I have a problem of my own. Well, not so much a problem, really. I'm trying to see if the global string K_STUNT_MODULE is used at all in either game, so I don't have to add my own. Has anyone worked with this before?
If I had to guess, I'd say it's used by the game code to load the proper stunt module, given a series of conditions, such as a point in the game. I don't think there are that many stunt modules in TSL, so I would try printing the K_STUNT_MODULE as a string to your info screen in-game in K1. You might use the save game archives from deadlystream and test the script after various points in the game. Let us know if it works?

All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.7 is LIVE!!! Check it out here.
Fair Strides 2 is offline   you may: quote & reply,