Originally Posted by JCarter426
Eh, I don't blame you.
I have a problem of my own. Well, not so much a problem, really. I'm trying to see if the global string K_STUNT_MODULE is used at all in either game, so I don't have to add my own. Has anyone worked with this before?
If I had to guess, I'd say it's used by the game code to load the proper stunt module, given a series of conditions, such as a point in the game. I don't think there are that many stunt modules in TSL, so I would try printing the K_STUNT_MODULE as a string to your info screen in-game in K1. You might use the save game archives from deadlystream and test the script after various points in the game. Let us know if it works?