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Old 01-18-2013, 01:53 PM   #274
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
It would seem like you wouldn't really need K_STUNT_MODULE. From my understanding the only unique thing about stunt modules is the fact they use cutscenes models for all the animations in the cutscene. (That and they use semi-unique variants of the area they're supposed to take place in. i.e. in one of them the Ebon Hawk ends at the garage area, and in its stead there is a void of unwalkable blackness) Of course this could all be worthless info, I haven't looked at global strings that much.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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