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Old 01-30-2013, 05:42 AM   #6
Hassat Hunter
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Join Date: Jan 2010
Posts: 557
TSLPatcher can only add new lines to the dialog.tlk. So if you dont want a conflict with any other mods, you have to make a new line (instead of modifying the old), using "append.tlk" and then have TSLPatcher apply the new dialog line to the .2da where it is required.
Would probably also be best to have TSLPatcher modify the force powers (it should have a compare .2da function that automatically sets all changed).

As for crmod, I remember searching for it, and it's pretty much a NWN leftover AFAIK.
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