Originally Posted by Alexrd
something hundreds of years before/after them only to have a visual style too similar to the films because otherwise people wouldn't see it as Star Wars (and rightfully so).
Styling after the films for different time periods is not only unnecessary, it's actually a mistake. It's what TOR did and the result is ridiculous. Arguably though that was a mandate from LA/LF's marketing department rather than an artistic choice on the part of Bioware/EA. There are key elements you can put in a game that make it identifiable as Star Wars without needing to ape every detail of the movies. KOTOR did it well. There were enough touchstones to make it instantly recognisable as SW, but it was distinct enough to be its own setting.