Thread: [TSL WIP] Improved HK-47 Model
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Old 02-15-2013, 08:09 AM   #3
Join Date: Sep 2005
Posts: 98
Yeah those shots don't really show off the real differences.


Updated WIP:

I've made a seperate model that's lower poly than the textured model for HK's floor shadows to try and help with performance.

The original mesh is also used as the bones that has the 4000+ frames of animation. Rather than editing it and risking screwing up the animations, I've hooked my updated mesh to the bones and turned off their rendering.

Last edited by Darth_Tempust; 02-15-2013 at 06:17 PM.
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