Missing field in DLGEditor
I was just wondering if there is any way to change the zoom (a.k.a field of view) of an animated camera in a dialog? When I open a dialog in Kotor Tool, the nodes have a "Camera Field of View" entry. When I change this entry and export, the dialog is screwed up.
Now, I know I should be using DLGEditor, but that doesn't show any "field of view" field, so I'm pretty much stuck...