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Old 02-22-2013, 09:17 PM   #5
Taunger
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Join Date: Oct 2010
Location: Mos Eisley
Posts: 46
Current Game: KotOR
I only meant the first shot of the saluting soldier. But, you're right. I forgot I was talking about animated cameras for a minute, heh. I think it's possible to change the field of view of a placeable camera through the GIT file, but that doesn't work for animated cameras. I'm trying to make custom animated cameras using AniCam and I think in that case it takes the field of view from the DLG. Alas, there seems to be no way to change that.
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