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Old 02-23-2013, 08:56 PM   #10
Big things are coming...
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An interesting follow up on this. I was working with the heads.2da file today, and I found that there are two unused columns titled headtexg and headtexvg. These follow in the same pattern as the evil texture columns, but none of them are used at all.

I guess it is possible to implement heads that get brighter as you go lighter, but the files don't seem to exist.

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