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Old 02-24-2013, 08:58 PM   #6
Taunger's Avatar
Join Date: Oct 2010
Location: Mos Eisley
Posts: 46
Current Game: KotOR
I did a couple of tests and I noticed something that appeared very strange at first, but makes sense:

if you give an animated camera to a node in a DLG file that:

has no "Camera Field of View" entry as visible in Kotor Tool's Conversation Editor,
the previous node uses a placeable camera,

then the animated camera adopts the angle of view of the placeable camera (that was used in the previous node).

It's a very hacky way of setting a view angle and I don't know if this will ever be useful to anyone, but, just in case, I'm putting it out there.
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