View Single Post
Old 03-31-2013, 02:09 PM   #19
Fair Strides
@Fair Strides 2
Witty Programmer
Fair Strides 2's Avatar
Status: Moderator
Join Date: Jan 2012
Location: Oregon, United States
Posts: 757
Current Game: Master of Orion 2
Originally Posted by arsenalforever View Post
Okay so here are the final scripts:

1. gamspawn.nss:

void main()
        vector Spawn; 
        Spawn.x = -23.47745f;   
        Spawn.y = 80.85285f;   
        Spawn.z = 12.74702f;   
        float a = 0.99720;
CreateObject(OBJECT_TYPE_CREATURE, "g_gammorean01", Location(Spawn,a));
I got the precise coordinates with the help of the whereami armband. But I'm still unable to see the Gamorrean? All I did was placed the .ncs files of the above scripts in the override folder. What am I doing wrong?
Need to add an f to the end of float a.

I was waiting to explain this until youhad the scripts done. You need to use the erf editor to open the .mod file for your module from your modules folder(I'd back it up first). Then you need to extract the .ifo an open it with a gff editor and change the Mod_OnLoad field to the name of your custom script, minus the extension. Then you'll have to save the file and add it back to the .mod file. Now save said .mod file and then try it in-game.

If you have any questions, just ask.

All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.7 is LIVE!!! Check it out here.
Fair Strides 2 is offline   you may: quote & reply,