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Old 04-02-2013, 10:05 PM   #280
JCarter426
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Code:
// 341: A creature can have up to three classes.  This function determines the
// creature's class (CLASS_TYPE_*) based on nClassPosition.
// - nClassPosition: 1, 2 or 3
// - oCreature
// * Returns CLASS_TYPE_INVALID if the oCreature does not have a class in
//   nClassPosition (i.e. a single-class creature will only have a value in
//   nClassLocation=1) or if oCreature is not a valid creature.
int GetClassByPosition(int nClassPosition, object oCreature=OBJECT_SELF);
So, if you want to check if a creature has any particular class:
Code:
int StartingConditional(){

	object oCreature = [whatever];
	int iClass = [whatever];
	int iC1 = GetClassByPosition(1, oCreature);
	int iC2 = GetClassByPosition(2, oCreature);
	int iC3 = GetClassByPosition(3, oCreature);

if(	iC1 == iClass ||
	iC2 == iClass ||
	iC3 == iClass ){
	return TRUE;
	}
return FALSE;

}
I'm not sure how the class positions get assigned, so depending on what you need it could be trickier than just that.


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