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Old 04-04-2013, 05:08 AM   #7
Darth Avlectus
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Join Date: Dec 2006
Location: Why don't you come with me...
Posts: 4,266
Current Game: Poisoning pigeons in the park.
Quote:
Originally Posted by DarthParametric View Post
If you came into it cold then you have an advantage. You've never known anything different, so you don't know what you are missing, or worse, had to adapt to it from a completely different set of workflow conventions.

As I mentioned, GMax is crippled, and one of the ways is the restriction of file formats it supports. Out of the box, it doesn't accept anything except its own GMax files and the 3DS format (which is basically useless). There is a way to get around this to a degree. GMax still retains Maxscript, so there are a number of scripts available (like NWMax) that can import and export various file types, side-stepping the limitations. However, this only goes so far, so generally you are limited to static meshes (OBJ arguably being the best vector). So my point was if you wanted to model a head/body in another program, you could do that. But you would then need to bring it into GMax before skinning/weighting it to the KOTOR rig.
Ah gotcha. I was more after changing an existing head a bit to the appearance of a certain fictional character. Or a few heads to several characters.

Didn't someone try that here a long time ago? Seems to me someone did anakin's head for the KOTOR games, but couldn't make it fit because of too many vertices or something like that.

Quote:
When I first started out in modelling, "Poser porn" was a big thing. Basically taking models of naked women and arranging (posing, as the name implies) them in various titillating positions/scenes. Presumably there were also various other visualisation purposes that it was actually intended and used for (architecture, etc.). There was a whole slew of 3rd party companies that made various Poser ready meshes: people, clothing, props (furniture, etc.). I think it kind of died out once all the major 3D apps started coming bundled with more advanced character tools and render engines, and specific versions aimed at visualisation related stuff, but for a while there Poser was the go-to app for that sort of thing.
Yeah, I more or less just discovered (or re-discovered) it now that I have some ideas of my own.
I'm admittedly a tad ambivalent about producing smut for a number of reasons. But I do have some ideas for other things. Green-screen backgrounds, comic strips, stuff like that. Even just meme pics. I do have some Original Characters I've created in app games and stuff that I happen to have become attached to.

3DX caught my attention due to the absolutely marvelous work by artist Craigos at his website. His years of 2d practice and photography have gone into his post-work and it definitely shows IMO.


Quote:
Originally Posted by Sam Spain View Post
I was able to download it from the student site without giving actual proof I was a student. Any time you load an Autodesk file on an Autodesk application made by a student version it gives you a message about it being for educational use only. They're pretty chill with the restrictions though apart from that.
Oh really? Thanks. Cuz...yea, otherwise I'd have to spend an arm and a leg either way.


We'll murder them all, amid laughter and merriment...except for the few we take home to experiment!

"I cant see S***! --YOU GO TO HELL!" --Tourettes guy
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