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Old 04-04-2013, 02:49 PM   #3
Hunters Run
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Join Date: Jun 2009
Location: the same place as gnus
Posts: 118
Current Game: Assassins creed
Getting the camera to zoom in on a workbench shouldn't be a problem. Simply place a camera over the workbench (not the easiest thing) and use the camera Id and angle tab in the dlg editor. However, placing a camera means making a new entry in area's git- not the best method if your looking for compatibility as other mods would edit this file. For k2 this would be tslrcm, another mod for k1. An idea is that I edit the .git files of these mods with the permission of the authors. For anybody else I can give instructions on how I edited the .git file.

As you are no doubt wondering what mod I am working on, all I can say is that involves a real time workbench (provided everything works out).


It's just like chicken-only different.
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