View Single Post
Old 04-04-2013, 02:55 PM   #4
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 544
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by Hunters Run View Post
Getting the camera to zoom in on a workbench shouldn't be a problem. Simply place a camera over the workbench (not the easiest thing) and use the camera Id and angle tab in the dlg editor. However, placing a camera means making a new entry in area's git- not the best method if your looking for compatibility as other mods would edit this file. For k2 this would be tslrcm, another mod for k1. An idea is that I edit the .git files of these mods with the permission of the authors. For anybody else I can give instructions on how I edited the .git file.

As you are no doubt wondering what mod I am working on, all I can say is that involves a real time workbench (provided everything works out).
If you're willing to wait, I can probably make a program that will unpack a .mod, open the .git file, and allow you to edit it. I could make it make a list of the changes(similar to the changes.ini of TslPatcher) and then re-pack it. I will need time though, since I have no laptop/computer that I can do whatever I want on and am forced to visit my brother and use his.

It is possible though, if you're willing to wait...


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,